WATKINSOUNDMUSIC

A little teaser from Tyson Ibele’s game Zombox that I’m doing the music for…

http://www.zombox.net/

Orchestral game music, starting with the main undercurrent and theme, then to a bit of tension, then to a fearful attack mode.

What a goofball haha!!… Recording some death gasps at Audiogator Productions… http://www.audiogatorproductions.com/index.html

What a goofball haha!!… Recording some death gasps at Audiogator Productions… http://www.audiogatorproductions.com/index.html

Weapons, explosions, and creature/human voice acting done in Wwise with some randomization within the samples themselves to make them sound more realistic for gameplay when triggered multiple times. 

Some simple sound design and rhythms. Nice for a more ambient or ethereal type of gameplay.

Custom SFX of lasers, weapons, explosions, power ups/upgrades, creature/human voice acting done by me, happy sounds, and others.

I’ve been studying FMod for audio implementation into video games. This is a short mix of orchestral battle pieces that I wrote for the demo. The intent was to signal a little fear, tension, and determination for the player mid battle.

An ambient drone like piece with some piano melodies, synth, and sounds used for rhythms

Zombox update, music by me. I love the blood in this game, among many other things… It’s great fun to work on.

http://www.zombox.net/

My Wwise demo. Wwise is a middleware program used to implement audio into video games. I did the voice acting as well as sfx and music creation in this.

These are some custom sfx I made for a game while I was working freelance for Somatone Interactive http://www.somatone.com/.

Another track written for some audio tour demos.

Some mixed custom SFX that I made for game jams…. Some of these pieces have my own voice acting in them, including the ones that don’t have any human quality to them..

New Logo.

A light (as in minimal) yet moody orchestral piece.