<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Custom SFX, Sound Design, and Scored Music for Video Games, Animations, Films, and Visuals….  by JAMES WATKINS

- SPFX creation (Audio/Sound Designs) and Sound Processing
- Game SFX
- Original Music
- Sound Editing (SFX/Dialogue/Foley etc)
- Creature and Fantasy Sounds
- Voice Acting (Human/Creature)
- Foley
- ADR/Dialog/Foley/Location etc Recording
- Re-Recording Mix/Final Mixing (Stereo to 5.1)
- Wwise and FMod for game audio implementation
- MaxMSP
- All Things Audio

http://twitter.com/junkrock

Contact: watkins_jaw@shaw.ca</description><title>WATKINSOUNDMUSIC</title><generator>Tumblr (3.0; @watkinsoundmusic)</generator><link>http://watkinsoundmusic.tumblr.com/</link><item><title>
Some orchestral looping tension used for battle and tension...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F92340758&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;p&gt;Some orchestral looping tension used for battle and tension induced moments in game.&lt;/p&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/50832846527</link><guid>http://watkinsoundmusic.tumblr.com/post/50832846527</guid><pubDate>Sun, 19 May 2013 10:21:51 -0700</pubDate></item><item><title>
Weapons, explosions, and creature/human voice acting done in...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F92207841&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;p&gt;Weapons, explosions, and creature/human voice acting done in Wwise with some randomization within the samples themselves to make them sound more realistic for gameplay when triggered multiple times. &lt;/p&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/50742199147</link><guid>http://watkinsoundmusic.tumblr.com/post/50742199147</guid><pubDate>Sat, 18 May 2013 10:34:47 -0700</pubDate></item><item><title>Some simple sound design and rhythms. Nice for a more ambient or...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F92794773&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some simple sound design and rhythms. Nice for a more ambient or ethereal type of gameplay.&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/50741924466</link><guid>http://watkinsoundmusic.tumblr.com/post/50741924466</guid><pubDate>Sat, 18 May 2013 10:30:54 -0700</pubDate></item><item><title>I’ve been studying FMod for audio implementation into...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F90615789&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’ve been studying FMod for audio implementation into video games. This is a short mix of orchestral battle pieces that I wrote for the demo. The intent was to signal a little fear, tension, and determination for the player mid battle.&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/49447840497</link><guid>http://watkinsoundmusic.tumblr.com/post/49447840497</guid><pubDate>Thu, 02 May 2013 10:55:00 -0700</pubDate></item><item><title>Custom SFX of lasers, weapons, explosions, power ups/upgrades,...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F90650855&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Custom SFX of lasers, weapons, explosions, power ups/upgrades, creature/human voice acting done by me, happy sounds, and others.&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/48461854327</link><guid>http://watkinsoundmusic.tumblr.com/post/48461854327</guid><pubDate>Sat, 20 Apr 2013 12:53:00 -0700</pubDate></item><item><title>An ambient drone like piece with some piano melodies, synth, and...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F84733678&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;An ambient drone like piece with some piano melodies, synth, and sounds used for rhythms&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/46183824079</link><guid>http://watkinsoundmusic.tumblr.com/post/46183824079</guid><pubDate>Sun, 24 Mar 2013 12:31:35 -0700</pubDate></item><item><title>Zombox update, music by me. I love the blood in this game, among...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/4wf9ttSpNbE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Zombox update, music by me. I love the blood in this game, among many other things… It’s great fun to work on.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.zombox.net/" target="_blank"&gt;http://www.zombox.net/&lt;/a&gt;&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/42566367552</link><guid>http://watkinsoundmusic.tumblr.com/post/42566367552</guid><pubDate>Thu, 07 Feb 2013 22:23:00 -0800</pubDate></item><item><title>
My Wwise demo. Wwise is a middleware program used to implement...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/u4DxX9cFfbc?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;p&gt;My Wwise demo. Wwise is a middleware program used to implement audio into video games. I did the voice acting as well as sfx and music creation in this.&lt;/p&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/42364135477</link><guid>http://watkinsoundmusic.tumblr.com/post/42364135477</guid><pubDate>Tue, 05 Feb 2013 10:20:00 -0800</pubDate></item><item><title>These are some custom sfx I made for a game while I was working...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F59047986&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;These are some custom sfx I made for a game while I was working freelance for Somatone Interactive &lt;a href="http://www.somatone.com/" target="_blank"&gt;&lt;a href="http://www.somatone.com/" target="_blank"&gt;http://www.somatone.com/&lt;/a&gt;&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/41291447392</link><guid>http://watkinsoundmusic.tumblr.com/post/41291447392</guid><pubDate>Wed, 23 Jan 2013 10:53:00 -0800</pubDate></item><item><title>

Another track written for some audio tour demos.

</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F65189217&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;div&gt;
&lt;p&gt;Another track written for some audio tour demos.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/37589801599</link><guid>http://watkinsoundmusic.tumblr.com/post/37589801599</guid><pubDate>Sun, 09 Dec 2012 14:41:00 -0800</pubDate></item><item><title>















Some mixed custom SFX that I made for game...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F49703971&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;p&gt;Some mixed custom SFX that I made for game jams…. Some of these pieces have my own voice acting in them, including the ones that don’t have any human quality to them..&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/36010271620</link><guid>http://watkinsoundmusic.tumblr.com/post/36010271620</guid><pubDate>Sun, 18 Nov 2012 12:29:00 -0800</pubDate></item><item><title>New Logo.</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/wKZCM0XlquE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;New Logo.&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/35856337028</link><guid>http://watkinsoundmusic.tumblr.com/post/35856337028</guid><pubDate>Fri, 16 Nov 2012 12:09:00 -0800</pubDate></item><item><title>

A light (as in minimal) yet moody orchestral piece.

</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F52392427&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;div&gt;
&lt;p&gt;A light (as in minimal) yet moody orchestral piece.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/34554687574</link><guid>http://watkinsoundmusic.tumblr.com/post/34554687574</guid><pubDate>Mon, 29 Oct 2012 01:32:00 -0700</pubDate></item><item><title>Underwater Deep, written for some audio tour demos that I was...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F65189175&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Underwater Deep, written for some audio tour demos that I was doing with a couple of friends/colleagues, can you picture this with voice over narrating about the depths of our oceans?&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/34553929697</link><guid>http://watkinsoundmusic.tumblr.com/post/34553929697</guid><pubDate>Mon, 29 Oct 2012 01:02:00 -0700</pubDate></item><item><title>Recording some gun mechanics..</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mc4pxt7yd31r5r6zpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Recording some gun mechanics..&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/33883958468</link><guid>http://watkinsoundmusic.tumblr.com/post/33883958468</guid><pubDate>Fri, 19 Oct 2012 00:25:05 -0700</pubDate></item><item><title>a little piece of dark mood and underscoring, what it really...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F65176472&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;a little piece of dark mood and underscoring, what it really gets down to for me…&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/32383778402</link><guid>http://watkinsoundmusic.tumblr.com/post/32383778402</guid><pubDate>Wed, 26 Sep 2012 23:36:00 -0700</pubDate></item><item><title>
Using the middleware Wwise (program used by sound designers to...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F61050689&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div&gt;
&lt;p&gt;Using the middleware Wwise (program used by sound designers to implement sound effects/music into games) I created this little creature sound and randomized different samples within the sfx so that every time the sound is triggered it plays back differently&lt;/p&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/29945040355</link><guid>http://watkinsoundmusic.tumblr.com/post/29945040355</guid><pubDate>Tue, 21 Aug 2012 20:49:00 -0700</pubDate></item><item><title>This pieces intent is to underscore gameplay, it was done with...</title><description>&lt;iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F73085361&amp;liking=false&amp;sharing=false&amp;origin=tumblr" frameborder="0" allowtransparency="true" class="soundcloud_audio_player" width="500" height="116"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This pieces intent is to underscore gameplay, it was done with interactive game music in mind. This type of piece can be broken down into very open and minimal hits for non eventful yet pensive parts of a game level and then brought up to a more intense movement as a player moves throughout a more tense part of a level. &lt;/p&gt;
&lt;div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/27088131766</link><guid>http://watkinsoundmusic.tumblr.com/post/27088131766</guid><pubDate>Thu, 12 Jul 2012 17:44:00 -0700</pubDate></item><item><title>Zombox the game… game by Tyson Ibele, music by me, out...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m6amvzfPdT1r5r6zpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Zombox the game… game by Tyson Ibele, music by me, out soon..&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.zombox.net/" target="_blank"&gt;http://www.zombox.net/&lt;/a&gt;&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/26021655317</link><guid>http://watkinsoundmusic.tumblr.com/post/26021655317</guid><pubDate>Wed, 27 Jun 2012 13:43:00 -0700</pubDate></item><item><title>For strictly video clips follow this link&amp;#8230;
http://jameswatkinssounddesign.tumblr.com/
or...</title><description>&lt;p&gt;For strictly video clips follow this link&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://jameswatkinssounddesign.tumblr.com/" target="_blank"&gt;http://jameswatkinssounddesign.tumblr.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;or strictly music go here&amp;#8230; &lt;/p&gt;
&lt;p&gt;&lt;a href="http://soundcloud.com/james-watkins/sets" target="_blank"&gt;http://soundcloud.com/james-watkins/sets&lt;/a&gt;&lt;/p&gt;</description><link>http://watkinsoundmusic.tumblr.com/post/24642265216</link><guid>http://watkinsoundmusic.tumblr.com/post/24642265216</guid><pubDate>Thu, 07 Jun 2012 16:47:00 -0700</pubDate></item></channel></rss>
